![]() To do that, you have to export anything (a polysphere for instance) to 3dcoat, merge it into the voxel volume you want to exchange, then you're good to go. This means every mesh you want to bounce back and forth needs to be first exported from zbrush. If the polysphere has not been exported to 3dc first, the cool vox volume cannot be sent to zbrush. I've a few things to say about the applink. There is some problem with loading 3D-Coat-created TGA/PNG/TIF files by ZBrush.ĭisplacement map transfer from 3D-Coat to ZBrush is not working for now because of the same problem with loading ZBrush alpha from 3D-Coat-created BMP/TIF. To transfer textures from 3D-Coat to ZBrush you should use JPG format. Only Windows version available so far, no Mac OS AppLink yet. "Waiting for 3D-Coat" progress bar replaced with explicit "Get results from 3D-Coat" button.ĪFAIK, it's the only way to fix 'ZBrush GUI freezing after Alt-Tab' issue.īMP textures format and Displacement map transfer to/from 3D Coat is working now, but requires 3D-Coat 3.5.16 or later.įor correct interpretation of displacement map by ZBrush, you should select "8bit + Zero level is black, normalized + BMP" options in 3D-Coat Export options. You can repeat the whole process as many times as needed. Now go back to ZBrush, there should be Got results from 3D-Coat! note, hit any button to bring edited mesh with textures and maps created in 3D-Coat back to ZBrush, new PolyMesh3D tool will be created and texture maps assigned to the correct tool slots (Texture Map and Normal Map will be assigned, but Specular Map will only be imported into textures list). When done, select File ->Open in Originall App from 3D-Coat main Menu. Set needed options, hit 'OK' and edit imported mesh to your heart content, using 3D-Coat's rich features for Texture Painting, UV Editing, Retopo and Sculpting. A dialog with options based on your 'Export Type' selection in AppLink script should pop up. After a few moments youll see Waiting for 3D-Coat. Select type of the export with one of the buttons. While in Edit Mode, press Edit in 3D-Coat. In ZBrush, go to Edit Mode with some mesh tool. In ZBrush new ZPlugin:3D-Coat subpalette should be available with single button labeled Edit in 3D-Coat. Unzip and run the installer, select your ZBrush folder, press Install. Just saying.Description: 3D-Coat AppLink functionality for Pixologic ZBrush Location: C:\Program Files\Blender Foundation\Blender 2.90\2.90\scripts\modules\bpy\ops.py:201Įdit: If it helps, I also have Hops and Boxcutter installed, just like Lemsway has. UnboundLocalError: local variable 'source' referenced before assignment If(source != coat3D.exchangedir and coat3D.exchangedir != '' and ('Exchange') >= 0): RuntimeError: Error: Traceback (most recent call last):įile "C:\Program Files\Blender Foundation\Blender 2.90\2.90\scripts\addons\io_coat3D\_init_.py", line 613, in executeĬoat3D.exchangedir = set_exchange_folder()įile "C:\Program Files\Blender Foundation\Blender 2.90\2.90\scripts\addons\io_coat3D\_init_.py", line 137, in set_exchange_folder Ret = op_call(self.idname_py(), None, kw) Also, tried what Carlosan suggested, no luck.įile "C:\Program Files\Blender Foundation\Blender 2.90\2.90\scripts\addons\io_coat3D\_init_.py", line 579, in invokeįile "C:\Program Files\Blender Foundation\Blender 2.90\2.90\scripts\modules\bpy\ops.py", line 201, in _call_ I removed the addon that came with Blender with the one above. After installing Blender 2.90 I had the same problem. With open(json_address, encoding='utf-8') as data_file:įileNotFoundError: No such file or directory: 'C:\\Program Files\\Blender Foundation\\Blender 2.83\\2.83\\scripts\\addons\\io_coat3D\\data.json' ![]() Readtexturefolder(objekti,mat_list,texturelist,is_new, udim_textures)įile "C:\Users\I9-9900K\AppData\Roaming\Blender Foundation\Blender\2.83\scripts\addons\io_coat3D\tex.py", line 300, in readtexturefolderĬreatenodes(index_mat, texcoat, create_group_node, objekti, ind, is_new, udim_textures)įile "C:\Users\I9-9900K\AppData\Roaming\Blender Foundation\Blender\2.83\scripts\addons\io_coat3D\tex.py", line 441, in createnodes Tex.matlab(objekti,mat_list,texturelist, is_new)įile "C:\Users\I9-9900K\AppData\Roaming\Blender Foundation\Blender\2.83\scripts\addons\io_coat3D\tex.py", line 697, in matlab So i deleted the "IO" in the program files.did a test.but when i press the "getback" this error:įile "C:\Users\I9-9900K\AppData\Roaming\Blender Foundation\Blender\2.83\scripts\addons\io_coat3D\_init_.py", line 339, in invokeįile "C:\Users\I9-9900K\AppData\Roaming\Blender Foundation\Blender\2.83\scripts\addons\io_coat3D\_init_.py", line 1356, in workflow1įile "C:\Users\I9-9900K\AppData\Roaming\Blender Foundation\Blender\2.83\scripts\addons\io_coat3D\_init_.py", line 1130, in blender_3DC_blender
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